
Requires two values, 'time' and 'value'ġ70214T003221.597 FloatCurve: Invalid line. I'm thinking about allowing to put the name of the launch configuration into the "description" field for a craft with some given syntax like "This craft uses launch configuration >" etc.īut I'm still reworking the entire source code, so don't expect anything to happen soon.ġ70214T003221.583 FloatCurve: Invalid line. I think that should allow you to select the proper launch settings for a class of crafts. I actually plan something similar to what you suggest, have a look at the issue tracker, including the basic requirements:
Kerbal space program gravity turn continued mod#
Does that matter to the mod when it comes to refining launch setting estimates? If it does, would it be possible to add the ability to log an entire class of launchers instead? For example Sarnus *, instead of individual entries for Sarnus 1,2,3,4.Įach craft has to go through it's own improvements in efficiency. However, if I have sequence numbers for my launches then each individual launch gets an individual named file with a single success or fail entry. I noticed that the plugin generates files for each uniquely named launcher.

Probably both mod's loss calculations are correct, just they don't mean the same. I'll then try to figure out what the difference between MJ and GT actually is.
Kerbal space program gravity turn continued code#
I'm currently refactoring the whole code to separate data/logic/UI - so I will get to the losses in general at some point. Since I looked into this (existing) mod I haven't reverse-engineered all of the calculations in it. I must admit: I don't have an explanation for the differences right away.

I made a video in which you can see an ascend with both losses displayed: Maybe wrong.ĭoes anybody know how GT2 and GT3 are defined? So I wonder if GT3 is the amount of loss cause by not burning in the horizontal direction. It seems like GTC is calculating the losses different. However at the same time GT3 is rising fast and GT2 is not rising as fast as M2. Now the point is, when launching a rocket that flies prograde straight up, M2 raises fast and M3 stays almost at 0 which makes sense for my understanding. GT3) Total vector loss - (= MJ-Steering-loss?)(*)Īnd Total loss wich is the addition of all the losses. GT2) Gravity drag loss - (= MJ-Gravity-loss?)(*)

GT1) Air drag loss - same as MJ-Drag-loss M3) Steering loss - loss caused by a engine not thrusting prograde (or retrograde, depending how one wants to define it) M2) Gravitly loss - loss that is caused by preveting to fall back to earth while not in orbit M1) Drag loss - loss caused by aerodynamic pressure

The losses are different for mechjeb and GTC, right? Is anyone here who is familiar with the different kind of dV-losses?
